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Champak 26 (Anniversary Edition)
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Volume 26 [Anniversary Edition] - JOGO DISK .iso
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DEPOSITO
/
REmovido
/
Nave
/
avenger.swf
/
scripts
/
frame_112
/
DoAction.as
Wrap
Text File
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2006-07-26
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4KB
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170 lines
stop();
level = 3;
chmurki3_1._visible = true;
wood1._visible = true;
sun3._visible = true;
mountain._visible = true;
tlo3._visible = true;
menu.level_txt.text = level;
muzyka2 = new Sound(lev3);
muzyka2.attachSound("lee");
muzyka2.setVolume(70);
muzyka2.start(0,9999);
wood1.wood.duplicateMovieClip("wood_dub",101);
wood1.wood_dub._x = wood1.wood._x + wood1.wood._width;
bgstartx = wood1._x;
bgSpeed = 5;
wood1.onEnterFrame = function()
{
wood1._x -= bgSpeed;
if(wood1._x <= bgstartx - wood1.wood._width)
{
wood1._x = bgstartx - bgSpeed;
}
};
mountain.mountain1.duplicateMovieClip("mountain1_dub",100);
mountain.mountain1_dub._x = mountain.mountain1._x + mountain.mountain1._width;
bgstartx = mountain._x;
bgSpeed1 = 1;
mountain.onEnterFrame = function()
{
mountain._x -= bgSpeed1;
if(mountain._x <= bgstartx - mountain.mountain1._width)
{
mountain._x = bgstartx - bgSpeed1;
}
};
chmurki3_1.chmurki3.duplicateMovieClip("chmurki3_dub",100);
chmurki3_1.chmurki3_dub._x = chmurki3_1.chmurki3._x + chmurki3_1.chmurki3._width;
bgstartx = chmurki3_1._x;
bgSpeed2 = 0.2;
chmurki3_1.onEnterFrame = function()
{
chmurki3_1._x -= bgSpeed2;
if(chmurki3_1._x <= bgstartx - chmurki3_1.chmurki3._width)
{
chmurki3_1._x = bgstartx - bgSpeed2;
}
};
sun3.onEnterFrame = function()
{
this._x -= 0.05;
};
attackTime = 0;
next_lev = false;
this.onEnterFrame = function()
{
if(attackTime == 50)
{
var sx = Math.random() * 180 + 100;
ship_attack3("ship8",sx,6,7);
}
if(attackTime == 130)
{
ship_attack0("ship1",1);
}
if(attackTime == 250)
{
var sx = Math.random() * 100 + 180;
ship_attack2("ship1MaW",sx,8,7);
}
if(attackTime == 350)
{
var sx = Math.random() * 120 + 120;
ship_attack3("ship7",sx,5,-7);
}
if(attackTime == 420)
{
ship_attack1("ship6",3);
}
if(attackTime == 480)
{
boss_attack1("boss1MaW",600,150,laser2a);
}
if(attackTime == 560)
{
var sx = Math.random() * 180 + 100;
ship_attack3("ship8",sx,5,-7);
}
if(attackTime == 600)
{
boss_attack_energy("boss4",600,150,bullet_boss);
}
if(attackTime == 620)
{
var sx = Math.random() * 100 + 180;
ship_attack2("ship1MaW",sx,3,-7);
}
if(attackTime == 700)
{
var sx = Math.random() * 120 + 120;
ship_attack3("ship7",sx,3,-7);
}
if(attackTime == 730)
{
ship_attack1("ship6",6);
}
if(attackTime == 880)
{
boss_attack2("boss3MaW",600,150,laser2a);
}
if(attackTime == 905)
{
boss_attack1("boss1MaW",600,150,bullet_boss);
}
if(attackTime == 950)
{
var sx = Math.random() * 180 + 100;
ship_attack3("ship5",sx,2,-7);
}
if(attackTime == 1050)
{
var sx = Math.random() * 100 + 180;
ship_attack2("ship2",sx,5,7);
}
if(attackTime == 1120)
{
var sx = Math.random() * 120 + 120;
ship_attack3("ship7",sx,6,7);
}
if(attackTime == 1290)
{
ship_attack1("ship1Maw",4);
}
if(attackTime == 1380)
{
boss_attack1("boss1MaW",600,150,laser2a);
}
if(attackTime == 1480)
{
var sx = Math.random() * 180 + 100;
ship_attack3("ship5",sx,5,-8);
}
if(attackTime == 1500)
{
var sx = Math.random() * 180 + 100;
ship_attack3("ship6",sx,5,8);
}
if(attackTime == 1550)
{
boss_level("boss_koniec_3",600,150,bullet1);
}
if(attackTime > 1600 && przenies <= 0 && next_lev == true)
{
delete this.onEnterFrame;
delete wood1.onEnterFrame;
delete sun3.onEnterFrame;
delete mountain.onEnterFrame;
delete chmurki3_1.onEnterFrame;
chmurki3_1._visible = false;
wood1._visible = false;
sun3._visible = false;
mountain._visible = false;
tlo3._visible = false;
muzyka2.stop();
gotoAndPlay(152);
}
attackTime++;
trace(attackTime);
};